#
useKeybinder
A simple way to bind keybinds to server-side functionality.
You can determine what key is pressed by using keycode.info.
All client-to-server keybinds are rate limited at 500ms.
const Keybinder = Rebar.useKeybinder();
// 75 - k
Keybinder.on(75, (player) => {
console.log('pressed k');
});
// A manual override for making keybinds available before character select
Keybinder.updateKeybindForPlayer(somePlayer);
#
Protecting Keybinds
If you want your keybinds to be further protected from spam.
Consider using the various callback utilities for callback protection.